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    <title>Owl Ideas Devlog</title>
    <link>https://owlideas.studio/devlog/</link>
    <description>Development updates from Owl Ideas Studio.</description>
    <language>en-us</language>
    <item>
      <title>Working with Tiled Maps</title>
      <link>https://owlideas.studio/devlog/working-with-tiled-maps/</link>
      <guid>https://owlideas.studio/devlog/working-with-tiled-maps/</guid>
      <pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate>
      <description>Building a World That Feels Layered, Not Flat</description>
    </item>
    <item>
      <title>Welcome to the Devlog</title>
      <link>https://owlideas.studio/devlog/welcome-to-the-devlog/</link>
      <guid>https://owlideas.studio/devlog/welcome-to-the-devlog/</guid>
      <pubDate>Wed, 23 Sep 2026 00:00:00 GMT</pubDate>
      <description>We're kicking off the Owl Ideas devlog to share progress, decisions, and behind-the-scenes notes as we build Nine Lives.</description>
    </item>
    <item>
      <title>Why would you build a custom engine?</title>
      <link>https://owlideas.studio/devlog/writing-a-custom-engine/</link>
      <guid>https://owlideas.studio/devlog/writing-a-custom-engine/</guid>
      <pubDate>Wed, 23 Sep 2026 00:00:00 GMT</pubDate>
      <description>Why I’m Building a Custom Engine Instead of Using Unity or Godot.</description>
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